Tuesday, August 28, 2012

Creating a Pentomino game using AS3: Part 41

Today we'll further optimize our solving algorithm by making each cycle execute more often. This will make the program not crash in some situations where it would've crashed before the changes. Also, we're adding a progress bar.

Monday, August 27, 2012

Creating a Pentomino game using AS3: Part 40

In this tutorial we'll add a Back button in our solutions screen, as well as a warning notice that pops up before starting the solving process, which tells the user that the algorithm is experimental and might lag.

Sunday, August 26, 2012

Monday, August 20, 2012

Creating a Pentomino game using AS3: Part 33

In this tutorial we'll start working on adding the automatic level solving feature. When its completed, the user will be able to see how many solutions there are for a specific puzzle.

Wednesday, August 15, 2012

Creating a Pentomino game using AS3: Part 28

Today we continue working on the Saved Levels browser screen - we add the ability to play saved levels, as well as display how many cells each level has and how many times a level has been played.

Sunday, August 12, 2012

Saturday, August 11, 2012

Creating a Pentomino game using AS3: Part 24

In this tutorial we'll add the ability to save levels to the SharedObject and also add an indicator to the Editor to display how many cells there are currently drawn.

Thursday, August 9, 2012

Wednesday, August 8, 2012